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Videoart now: real, virtual and Machinima, Cristina García-Lasuén
Narrative: Ensayo, Arte, diseño y fotografía.
Video Art Now: Real, Virtual, and Machinima The digital display attached to the existing network technologies facilitates new opportunities for visual creation. In addition to real and virtual video art, new forms incorporate the category of machinima. By Cristina García-Lasuén Visual creations today arise from a challenging technological, cultural, and formal mix, and reflect our early twenty-first century society. As such, these visual expressions contribute to the existence of new forms of video art, enabling us to make a threefold classification that takes into account two elements: the technique used and the degree of virtual immersion obtained with each technique. These two distinguishing factors can be applied in all manifestations, even in works that mix categories producing hybrid images. We could therefore distinguish the following three categories in current video art: real, virtual and machinima.


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